Looks cool, but it's very hard to get me excited about yet another proprietary model for which absolutely zero technical details are released (not even the number of parameters), which is safetymaxxed to the limit, and whose usage quota will (most likely) be so limited that it'll be effectively useless for anyone who doesn't work at Google or doesn't have infinite money.
In the clip with a marble bust dropped on a watermelon, at this point https://imgur.com/a/IHLnkUs the bust should've toppled over, if the physics were properly modeled.
With Anthropic going public, I expect a lot of model releases from the competition signalling to the market. "We are still around, please leave some money for us too"
A big chunk of the right side of castle disappeared, including catapult, when camera turned back while flying on dragon. See 1:25 to 1:29. I was not expecting this to happen in a "world model".
In the man walking through the dressing room scene, the camera starts behind the man. And you can see that the left half of his body is wearing a grey suit... but the right half is wearing a grey dress. :O
Gotta love the kraken destroying the city in the background of the Hong Kong lovers motorcycle scene despite nothing in the prompt about monsters. Filmmakers are still safe.
I don't know if I'm missing the point, but Genie 4 almost looks worse than Genie 3 in terms of player control? It doesn't even seem to respond to inputs, it just looks like they took some AI generated videos and put the key widgets on top.
Google aren't the only ones with this tech. You can try out a 24/7 rolling set of video feeds for yourself at https://fal.live
An LLM generates four alternative prompts for what could happen next and there's a real time vote running for each option. It's trippy, like watching someone's dream.
> movies are going to become video games and video games are going to become something unimaginably better
Sometimes I really wanna skip 10 years into the future and see where all this eventually leads.
[1]: https://x.com/sama/status/1776083954786836979
I am more interested in how to make consistent "participants" and "environment" with multiple clips so they look like one longer clip.
Will that require same dev/coding harness and spec-kit-like engineering flow?
Like create a spec on how a movie will look like, feed contexts, create tasks so that multiple clips look congruent?
What on Earth is audio-like music? Do they mean music-like audio?
The only place I see this applicable is for visual artists prototyping
Question I have is when will they be able to render something more then 30 seconds.
And how much will it cost? There has to be a HUGE amount of computing power behind this. As a video game developer I live in fear and anticipation.
Would be fun to muck around with world models. Are there any that I can try for under £200 p/m without being part of a special project?
An LLM generates four alternative prompts for what could happen next and there's a real time vote running for each option. It's trippy, like watching someone's dream.