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  1. Looks cool, but it's very hard to get me excited about yet another proprietary model for which absolutely zero technical details are released (not even the number of parameters), which is safetymaxxed to the limit, and whose usage quota will (most likely) be so limited that it'll be effectively useless for anyone who doesn't work at Google or doesn't have infinite money.
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  2. In the clip with a marble bust dropped on a watermelon, at this point https://imgur.com/a/IHLnkUs the bust should've toppled over, if the physics were properly modeled.
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  3. Reminds me of a post[1] by Sam Altman in 2024:

    > movies are going to become video games and video games are going to become something unimaginably better

    Sometimes I really wanna skip 10 years into the future and see where all this eventually leads.

    [1]: https://x.com/sama/status/1776083954786836979

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  4. With Anthropic going public, I expect a lot of model releases from the competition signalling to the market. "We are still around, please leave some money for us too"
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  5. A big chunk of the right side of castle disappeared, including catapult, when camera turned back while flying on dragon. See 1:25 to 1:29. I was not expecting this to happen in a "world model".
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  6. In the man walking through the dressing room scene, the camera starts behind the man. And you can see that the left half of his body is wearing a grey suit... but the right half is wearing a grey dress. :O
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  7. That stained glass landscape video is pretty cool. I wonder if it would be possible to implement that effect in a real-time game engine.
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  8. The prompts build impressive clips.

    I am more interested in how to make consistent "participants" and "environment" with multiple clips so they look like one longer clip.

    Will that require same dev/coding harness and spec-kit-like engineering flow?

    Like create a spec on how a movie will look like, feed contexts, create tasks so that multiple clips look congruent?

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  9. > Genie 4 is natively multimodal, enabling audio-like music, ambient noises, and interactive dialogue

    What on Earth is audio-like music? Do they mean music-like audio?

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  10. Gotta love the kraken destroying the city in the background of the Hong Kong lovers motorcycle scene despite nothing in the prompt about monsters. Filmmakers are still safe.
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  11. guys they are building digital cages so they can rob you blind while you are in your nice digital world, sorry we will ignore this stuff into oblivion
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  12. 1 day ago
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  13. What is the point of this vs cheap robotic arm simulations?

    The only place I see this applicable is for visual artists prototyping

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  14. The playable element is cool PR but the news is that endless synthetic training data for embodied AI models is basically here or close.
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  15. I highly suspect that Genie is being made primarily for internal use, and access is more to gather feedback/training data and a bit of PR.
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  16. Amazing!

    Question I have is when will they be able to render something more then 30 seconds.

    And how much will it cost? There has to be a HUGE amount of computing power behind this. As a video game developer I live in fear and anticipation.

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  17. >coming soon to Google AI Ultra subscribers in Project Genie

    Would be fun to muck around with world models. Are there any that I can try for under £200 p/m without being part of a special project?

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  18. I don't know if I'm missing the point, but Genie 4 almost looks worse than Genie 3 in terms of player control? It doesn't even seem to respond to inputs, it just looks like they took some AI generated videos and put the key widgets on top.
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  19. Google aren't the only ones with this tech. You can try out a 24/7 rolling set of video feeds for yourself at https://fal.live

    An LLM generates four alternative prompts for what could happen next and there's a real time vote running for each option. It's trippy, like watching someone's dream.

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  20. Neuralink integration and I'm out of here.
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